White Cube, Dark Space Atelier Nord presents film- and video art at the Norwegian Short Film Festival in Grimstad.

Presentation of Diffus Diffus is a Danish/French design duo with a practical approach to art, design and new media.

Ad Hoc: Utopi - Solaris Korrigert Ivar Smedstad and Herwig Weiser present electrochemical scenography for the stage production of Øyvind Rimbereid’s poem Solaris Korrigert.

Soft Technology A project aiming at research and competence building within electronic textiles and textile electronics in Scandinavia. The project is a collaboration between Atelier Nord, Bergen National Academy for the Arts (KHiB) and the Swedish School of Textiles in Borås.

Manual for the construction of a sound as a device to elaborate social connection The Manual project explores sound and auditory experience as platform for social cooperation and environmental investigation.

The Emotion Organ Amanda Steggell presents Emotion Organ at The Norwegian Museum of Science during Ultima 2009.

CPC – Creating Public Community A web 2.0 workshop for single unaccompanied asylum seekers.

After Hours Screen Terminal Showroom for screenbased expressions. Artworks are screened from two 46″ flatscreen monitors in the window towards the restaurant at Kunstnernes Hus.

Cities re-imagined:1 An international conference May 8-9, 2009 examining urban culture in relationship to artistic practice through a series of artists presentations and panel discussions.

Digiluck - The clock that doesn’t show time! An artwork by the artist Roman Minaev produced for Atelier Nord.

Urban Interface Urban Interface is a series of exhibitions and a research project that deals with the changing notion of private and public space which occurs (not only, but also) due to the everyday use of communication technologies.

Oslo Open Oslo Open is the largest art review in Norway. Artists in Oslo open their studios for the audience. The arrangement will take place for the third time in May 2007.

nullMaxwell City A workshop proposing an artistic investigation into electromagnetic substance within the city of Oslo and its surroundings.

Video Archive In 2004 Atelier Nord made its video art archive available online.This project functioned as a pilot for a national video archive. The Norwegian Arts Council followed up with a research report on a national archive published in 2007.

Anne Breivik’s Print Collection In 2005 Anne Breivik donated her private print collection to Atelier Nord. In cooperation with Norske Kunstforeningers Landsforbund, Atelier Nord has compiled three exhibitions that are touring in Norway.

Interface and Society - Touching the Digital Interface and Society investigates artistic practices and strategies that deal with the transformation of our everyday life through electronic interfaces…a conference, works of art, workshops, an exhibition, and a performance.

Generator.x - Art from Code Through a conference, an exhibition and a blog, Generator.x examines the role of software and generative strategies in current digital art and design.

West Balkan AiR In cooperation with Nordic Institute for Contemporary Art (NIFCA) and Office for Contemporary Art (OCA), Atelier Nord has hosted artists in residency from the West Balkans.

Bandrom 3 In a series of three artworks Bandroom explores how spatial realtions influences music, and the performance and experience of music.

Making Sense - Physical computing for artistic purpose Making Sense was a research and knowledge enhancing project about physical-computing for artistic purpose. The project, running in 2004 and 2005, consisted of a series of workshops, and a work station for physical computing devices.

Reality Check Reality Check was a forum for unsuccessful art projects. Through a series of events, during fall 2004 and spring 2005, various art projects, which had gone completely wrong, were presented.

RAM RAM is a collaboration between 6 Nordic and Baltic organizations. Through an international workshop series, RAM has focuses on issues like multiple authorship, social interaction and collective intelligence, interaction processes between virtual and physical space, new applications for the web, aesthetics, narration and social interaction in computer games and new utopias.