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A practical workshop with Martin Howse and Julian Oliver.
Thursday 6th November - Saturday 8th November 2008
Atelier Nord, Wergelandsveien 17, Oslo ( Kunstnernes Hus)
Participation fee is 500 NOK
Workshop hours are 10 - 17 each day
The workshop will be held in English.
Application deadline extended ! Thursday 30th October
Send applications with brief statement of interest to office@anart.no
With an emphasis on the active construction of hardware and software apparatus, the Data forensics workshop will apply practical tools, techniques and theory to analyse [un]intentional data emissions within
the city of Oslo.
The workshop extends a succession of practical and theoretical investigations concerned with electromagnetic [EM] phenomena into the world of data space. Spanning signal and noise, digits and decay, Data Forensics explores the often unintuitive reality that digital data has its own electromagnetic (physical) presence, a physicality that can be read and perhaps even modulated through the carrier medium itself.
Data Forensics presents a window between the domain of the digital and the physical; the digital both informs and reveals the physical and vice versa. It is through this relationship that we can find a
fortuitous exchange of practices. We can - for example - borrow techniques from real-world forensics to examine and attempt to make sense of leaked data emissions. Alternatively, we can expose and
elaborate upon the notion of data sedimentation; taking an archaeological approach to examining everyday digital activity.
Topics for active research and discussion within an artistic context include but are not limited to:
making sense of landscape from a forensics perspective, photo and audio reconnaissance, data sedimentation, data visualisation, TEMPEST, cryptography, mapping of event intensity using GPS, signals, noise and strategies for interpretation of the intentionality of transmissions.
Participants do not need to have practical or theoretical experience within these multiple fields; a keen interest in this novel artistic terrain is essential.
Participation is 500 NOK
Application deadline Friday 24th October
Send applications with brief statement of interest to office@anart.no
Questions to: office@anart.no
Data forensics collected resources:
http://1010.co.uk/org/data_forensics.html
Data forensics schedule:
Day One:
Introduction all participants
Introduction to theory and techniques of data forensics: experiments,
demonstrations, software, hardware - an overview.
Data collection expedition in Oslo city centre
Day Two:
Discussion of previous day’s research
Discussion of artist works within the field of data forensics
Assessment of relevant techniques by each participant
Commence personal projects in Oslo interior/exterior
Day Three.
Discussion of personal projects
Further collective experiments and suggestions for future work and
direction
Sketches for artistic work
Biographies:
Martin Howse:
Programmer, theorist and explorer of open hardware Martin Howse founded ap in 1998 to implement a truly artistic operating system (OS) in its most expanded sense and within a free software context. Martin Howse has performed and collaborated worldwide using custom software and hardware modules for audible/visible code/noise generation. ap projects have included the ap02 distributed environmental code-creation software and an environmental computational work, entitled ap0201 installed deep within the Mojave desert which received first prize within Art & Artificial Life VIDA 8.0, 2005. xxxxx was initiated in 2006 with the ongoing xxxxx event series [London, Norway, Germany] and the acclaimed xxxxx [reader] compendium publication. Current projects include an ongoing series of open workshops towards the establishment of a research institute in Berlin and London, and the implementation of a mobile flaneur/scrying data platform.
Julian Oliver:
Julian Oliver is a New Zealand born artist, free-software developer, teacher and occasional writer based in Madrid, Spain. He has presented papers and artworks at many international electronic-art events and conferences. Julian has given numerous workshops and master classes in game-design, artistic game-development, virtual architecture, interface design, augmented reality and open source development practices worldwide.
